Tired of the uninspired maps that Generals ships with? Tired of
playing on terribly designed, lazy, untextured bullshit gimmick maps
made by the sorry excuse for a Generals community? Here's some tried
and true maps from RocketCar.net. Time to get your gameplay on!
Grab these zip files and unzip them into your
"My Documents\Command and Conquer Generals Data\Maps" folder.
Make sure they end up in a directory named the same name as the
map file. eg: Maps\Risk\Risk.map, Maps\Risk\Risk.tga. By the way,
I'm way too lazy to make these playable against computer AI, so
these are Multiplayer only. But what other way is worth playing?
For the greatest 2v2 team game, look no further. The hills
create 5 discreet channels for invasion. Central money
and an odd number of channels means the fighting starts at the
very beginning and goes until the end. Don't let your enemy
control the dollars. But if he does, don't worry, you can always
rush him through an open path. There's never enough money or
time to cover all the angles. This makes for fast and intense
gameplay, with unrelenting micromanagement.
The fastest game of Generals around. I like to play this one in
a best-of-three format, where we do China vs China, USA vs USA,
and finally GLA vs GLA. Or playing an endless string of random
vs random is good too. If your game lasts longer than 5 minutes,
you're doing something wrong. You've never micromanaged so furiously,
and you've never despaired the loss of single unit so much. You can
win this map without collecting a single red cent. How agressive are you?
My first map, it was built simply to allow us to play a fair-and-square
three-person game. Of course there's never anything fair about a 3 person
game, cause someone always gets killed first, and that guy thinks he
got ganged-up on. There's a ton of money on this map (too much), but there's
not a lot of room to build. Make sure to orient your buildings when you
build them, don't block yourself in. And if you plan on winning, you've
got to send a builder to secure an extra supply dock first thing. Just hope
your neighbour isn't gunning for the same money.
The gimmick map to end all gimmick maps. There is nothing fair or balanced
about this map, it was built to mimick a certain real-life place. I did
my best to give each start position a fair chance, but there's certain
geographical advantages in some places in the world that just can't be
avoided. There's no supply docks, but there's supply piles everywhere.
They tend to be where you'd find dense populations in real life, to give
a focus to the layout. The only oil is in the Middle East. Generally,
where there's money, there's no room to build, and where there's room to
build, there's no money. The money runs out quick, so the flow should be
fluid, as everyone moves around trying to secure resources. There's 8
start positions, but I've played good games with as few as 3 people. It's
a shame I can't wrap the world around so Alaska meets Russia, as this would
weaken the too-strong American and East Asia positions. This one is strictly
for the joy of giving the territory meaning. The U.S. is too strong! He's
hiding in South America! Burn the oil in the Middle East with your Migs!